Some practice ideas from Peter...
This is a set of pages on specific skills we need to have as improvisors.
Each page lists some theoretical considerations -- laying out exactly what the skill is -- and then specific exercises for improving that skill.
- Meta-Practice
- "You rehearse improv? That's so silly!"
- How to Practice
- Because there's lots of ways to practice improv, and you should get the most out of all of them.
- Promises
- Because getting better at improv requires too much damn multitasking.
- Warming Up
- Because you're tired, you've got a lot on your mind, and you're sure as hell not ready to do any improv. Dammit.
- Giving Notes
- Because somebody's got to pick through the black box recording.
- Fundamentals
- "So, what are the basic things you have to do?"
- Character
- Because stories have characters in them.
- Objective
- Because for a story to happen, those characters have to want things.
- Location, Location, Location
- Because scenes have to take place somewhere.
- Changing
- Because if your character doesn't change, it isn't a story, it's just something that happened.
- Status
- Because status is the best crutch we have for establishing character, relationship, and even objective.
- Endowment
- Because the quickest way to cut through the 'thirty seconds of vagueness' is to endow like a motherfucker.
- Connection
- Because you have to pay attention to the other players, or everything will go to shit.
- Relationship
- Because it's harder to do anything meaningful with charcters you don't know.
- States of Mind
- "You've gotta be crazy to do improv, right?"
- Believe in your Scene
- Because a scene can write itself when you suspend disbelief.
- Improv Schizophrenia
- Because you need a 'voice in your head' that tells you not to block, disconnect, join, or otherwise fuck up a scene.
- Have Fun
- Because we should all be having fun at this.
- Bigness
- Because playing it big makes the scene easier to understand and more likely to matter.
- Playing For Your Partner
- Because if everybody concentrates, not on themselves, not on the audience, not even on the directors, but on supporting the other performers as much as possible, everybody wins.
- Special Cases
- "Okay, say somebody threw a duck at you and your head exploded. What do you do then?"
- Panic Control
- Because it's hard to do a scene when you're standing there, empty-headed, scared witless, with a deer-in-the-headlights look on your face.
- Movies
- Because an improvisor can learn a lot from watching movies.
- Improv Therapy
- Because sometimes you get completely miserable about your own apparent inability to scenework, and you have to break out of it somehow.
- Euthanasia
- Because in spite of all of your noble efforts, occasionally you're going to have to shoot a scene in the head.
- Naming
- Because characters need names.
- Working With a Boat Anchor
- Because you may find yourself... in a scene with an audience member (or an improvisor acting like one), and you gotta carry it on your own.
5 pages link to PSRPracticeIdeas:




