Format Summary: Overclocked!
In five words: Sixty scenes in sixty minutes.
Rapid-paced, undirected, short-form, narrative improv. Players organically start and end scenes with a timekeeper/host/referee that calls scenes that have exceeded an arbitrary time limit.
Overview
Overclocked! (or 0v3RC10cK3D!) is a short-form improvisational comedy format that emphasises very short scenes (between 10 seconds and 2 minutes per scene) and constant activity on stage. The format is undirected except for a host who introduces the show and players, keeps time, calls scenes on length and occasionally restricts players (putting them in the penalty box, taking away their voice, etc. for a short period of time.) The stage is always occupied and scenes are always replaced by new scenes via transition (wipe, etc.) Shape of show is mostly flat, with moderate to high energy, determined primarily by the players and secondarily by the host.
Since activity is constant, it's probably best to keep this show to an hour (45 minutes straight through, or two 20-minute halves.) Two 40-minute halves may be grueling for the audience and the performers.
Cast and Crew
- 4-8 players
- 1 timekeeper/host/referee
- 1 box office clerk (except in the case of a free show; potentially a player or AV tech)
- 1 door clerk (except in the case of a free show)
- Possibly one sound/light/AV tech (may double as host)
Resources
- Stage (at least 6'x12')
- Minimal lighting and sound during performance (maybe a microphone)
- Possibly a projector and PA if we go with a video intro
Rules:
- Always keep a compelling story onstage and replace scenes as soon as they start bogging down. Reinforce to players that scenes are disposable.
- Keep the pace high but let the energy and intensity level change as appropriate.
- Use the host to prevent utter chaos from breaking out, not as a director. All setups (and ideally, all transitions) should come from the players, not the host.
- The host may pull a suggestion from the audience to start or to alter the show if it starts becoming monothematic but, in general, there's not a great deal of audience participation.
- Absolutely no games.
- Absolutely no cold stage.
- Absolutely no stopping the show once it's in progress.
- Reincorporation is acceptable but not necessary.
Performance Skills Emphasized
- Transition techniques (wipes, split screens, time jumps)
- Interruptions, walk-ons, bench support
- Rapid endowment of players, environment (fast spacework.) Instant objective.
- Advancing, making things happen
- Recognizing and decisively ending scenes in trouble
- Vocal projection
- Risk-taking and real improvisation (no pre-planning)
- Show, don't tell. Do, don't think
Variations
- Start show with video segment instead of live host
- Put host in booth; use lighting and sound offers to kill scenes (host is Omniscient Voice of Wrathful Old-Testamnet God)
- Project clock on wall
Plan
- Assemble prototype cast (4-10), rehearse 2-3 times (over 2 weeks)
- Test as Lab Show or in early, off-prime time slot. Note: need show date at least two weeks in advance to promote show.
- Move to regular (and preferably early) time slot to promote mainstage shows.
- Expand cast; possibly draw in Rookies not playing Micetro
Timeslot Proposals
Since activity is constant, it's probably best to keep this show to an hour (45 minutes straight through, or two 20-minute halves.) Here are my ideas for time slots:
- Wednesday, Thursday, or Friday 8pm or 9pm, Cabaret as a space-filler show, i.e. when the Cabaret isn't booked for a class or a show.
- Saturday at 7pm (7:10-7:45), main stage as an appetizer for the 8pm show.
- Saturday at 7:15pm, 9:30pm in the front window. Free show to draw in sidewalk traffic and drive concessions sales and attendance at 8pm and 10pm shows.
- Saturday at midnight (12-1am), main stage. Use leftover performer energy and crowd after Micetro. Forces Micetro notes to be done quicker.
I have about equal preference for #1 and #2, though I'm leaning toward #2 since it's a more regular schedule. #3 might get loud and cause trouble and I haven't thought through the lighting and acoustics; the upside is that the space is almost always available and doesn't use big-ticket revenue-generating facilities. #4 is also a regular slot but kinda late; I'm concerned that players may be too fatigued to keep up the energy at that hour after a show or two; this may not be an issue for people who didn't play Micetro.
Promotion
Absolutely must have two weeks notice of show for promotion to work. Ideally, two slots would help so word-of-mouth is more effective.
- (Initially) Hit up chip designers and people at Apple, Motorola, IBM, and AMD. They will 'get' the title and some of them have friends. They all have email. If we put on a good show, maybe they'll spam their friends for us...
- Web page
- Posters
- Papers (Chronicle, etc.)
- Radio (KOOP)
Suggested Retail Price
- $5.
- Presuming a 7pm Saturday time slot, the idea was to charge $5 for this show and use the stubs as $5 off the 8pm show. If you only see the 7pm show it costs $5 but if you see the 8pm show you pay $10 and the 7pm show was free. The point is to draw in and warm up audiences for the 8pm show, hence the shorter time and lower cost. See below.
- One drink minimum (late show) - nobody admitted without a beverage. Raffle off a bucket of beer at intermission, or sell it from a cooler in the theatre so people don't need to wander out into the lobby while the show is going on.
Name
The name comes from the practice of driving computer processors faster than they were intended to go, generally leading to unpredictable and occasionally damaging results. The people who do this are cheap and/or obsessed with squeezing as much performance out of their hardware as possible. They're willing to take risks and are arrogant enough to flaunt the manufacturers' specifications in order to get what they want. The spelling 0v3RC10cK3D! is derived from something called 'leetspeak', a written argot among used by generally immature computer geeks and comes from the phrase 'elite hacker dude' often transmogrified to '31337 H4><0R d00d'. Welcome to the most humorless paragraph in this whole proposal.
Credit
This format was inspired by the
Clocked! show by Chicago's
Low Sodium Entertainment
Concerns
- Is the early 'appetizer' show concept viable?
- Will the show scavenge sales from mainstage shows rather than promote them?
- Can we get a stable time slot?
- Is there a market for this?
- Is the pricing, format compatible with WCBH/Hideout agenda?




