My working title is "The Practicing Improvisor". Or maybe "Monkeys, Pirates, and Robots"
Design notes
Boilerplate
Contents
Foreword
Audience
Purpose of book
Credits and Acknowledgements
Introduction
What's improvisation?
- How does it differ from stand-up comedy, sketch comedy, traditional theatre?
Historical roots (Commedia dell'Arte, Compass, Second City, Johnstone; need some research here)
Theoretical landscape
- Chicago School (Del Close, Paul Sills, Viola Spolin, Second City)
- Calgary School (Keith Johnstone, Theatresports)
- Commedia dell'Arte
What good is it? (Why improvise?)
Starting out
- Clarify and condense Johnstone's "Impro for Storytellers", Spolin's "Improvisation for the Theater"
- Limit the number of games and concentrate on theory.
- Keep this section short and use it mainly to provide references to beginner's resources.
Positivity and acceptance
Connection, leading, following, listening, eye contact
Physicality and verbality (verbosity) - show, don't tell
CROWE
Relationships (status, ...)
Tilts
Transitions, buttons, and endings
Problem-solving (fixing your own problems)
Basic problems (this should be a short section because performance-level people should know this already)
Blocking
Bridging
Joining
Hedging
Gossiping
Intermediate problems
Discussion of fear
How fear manifests itself as playing on the back wall, speed, gagging, negativity, vulgarity
Panic (what to do with an empty head)
Zero inspiration (what to do when you can't connect to the scene)
Doldrums (my play is stagnating; I feel I've forgotten everything I've learned)
Editing
Playing safe
Killing scenes
Playing well with others ("Problem" Players)
The enemy is us.
The need for mutual support, acceptance, and positivity on stage and off
Professional conduct
Specifics
Hams
Drivers
Gaggers
Bulletproof players
Undirectable players
Roughnecks
Letches
Commenters (those who comment excessively on the performance of others within a scene)
"Take the note."
Troupe Dynamics (Dangerous Stuff)
Overview
Sources of friction
Affairs of the heart
Politics, Religion
Credit, Billing, and Ego
Money
Deciding when a situation is untenable - see "Moving on" below
Feedback
Audience feedback (applause, silence, heckling)
Side coaching
Notes
Classroom setting
Self-analysis
How to manage all of these without driving yourself insane
Rejection
Styles and Formats
Styles
Barprov
Short form
Long form
Thematic
Formats
Notes on directed and undirected formats
Gamey
- Focus is on games, energy, gagging
- Little or no spacework, scenework
- Examples: Comedysportz/NCT, barprov
Games and scenes
- Examples: Micetro, Theatresports
Long-form
- Examples: Six Degrees, The Harold
Themed shows
- Big, Big Talk Show
- A Song Time Ago (ImprovOlympic
show; musical version of Star Wars) - One Night Band
Other
- Assscat!




