Fast Forward Setups


Why Setups?


Qualities the Setups Need to Have


Generic Setup Notes

Notes that any setup will include a call-out for a specific number of players. This is because, if we don't ask for a specific number of players, there's an odd inertia while everybody figures out what's going on.

So, the host says something like:

All setups can include a one-word or -phrase suggestion.

We will take these from the audience before the show as slips of paper (in a bucket; Bob suggests halved 3x5 cards or something the size and stiffness of a business card so they're easy to pull out of a bucket.).

Keep in mind that this is where we can do crazy, screwed-up shizznit that would never fly in a "precious moments figurines" show like Micetro, where Every Scene is (relatively) Sacred. If it crashes and burns, the burn only lasts for about twenty seconds.


The big list of setups

In addition to the generic setups above, there are some more specific ones:

General setups that work in this format:


Chain Setups

Ed has raised some valid concerns about shape of show. Now, I'm not one to prescribe a certain shape of show ahead of time, but I do feel like whoever's host needs to have tools at his/her disposal for shaping the show. Now, I know that longer scenes are not kosher here. However, we can have chains of scenes that go together thematically or include the same characters, thus creating a sense of longer work even though the scenes stay short, and bring us closer to our 'goal' of ninety scenes in ninety minutes.

Some examples:


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Footnotes