Do It Yourself Music
Ah. The best way to avoid having to listen to prefab, soulless, avaricious crap is to make it yourself.
Objectives for a DIY Band
What is the goal of having such a band?
- I find myself thinking about it in terms of a writing group, which can do an excellent job of motivating you to at least write something on a regular basis, regardless of how bad it is -- and in artistic pursuits I often need a 'learning curve' period where you go from confused-ly stumbling through to sorta knowing what you're doing and having a much better time. YMMV.
- You can never have too much locally-produced music. I think anybody would be proud to contribute to the Austin music scene, even if the contribution is lackluster :)...
Bob's goals:
- Living a life without regrets: I want to be able say on my deathbed that I was in a band and I had fun.
- It's an outlet for a decade or so of lyrical fragments.
- It forces me to write or create or learn to play guitar with others or sing
- To quote the Mr. T Experience, "I just want to meet some girls and get in shows for free"
- It should help with improv, especially singing, rhythm, and stage presence.
"Dude, like I've got this excellent
name for a band"- The Ralph Wiggum Experience
- Colostomy Explosion! (courtesy of Red Dwarf)
- The Coasters (only makes sense if you release CDs)
- The Shitty Beatles
- Besides, there just aren't enough funny bands out there.
- People talk too much. I talk too much. Get off your ass and jam.
- Destroy the RIAA! Destroy!
Kill rock stars! Destroy! - If we could write one kick-a$$ Christmas song, we'd be set for royalties for life...
Pickin' Up Da Skillz (Peter)
Some things to learn:
- Guitar
- Where can we take guitar lessons in the area?
- Piano
- Where can we take piano lessons in the area?
- Music Theory
- UT class? at least some piano would be a prerequisite IMHO...
- Voice
- For us troupies: Jennifer & I are both taking voice lessons with Annette (Jay's g/f), and it's going quite well.
Have a guitar handy at troupe gatherings. This provides a tiny venue for learning to play new songs, and it can gradually lower the 'ack' factor of playing music around other people.
Venues
More music could provide good material and good variety for
No Shame Theatre.- Thus, the September Music Project.
The Hideout probably wouldn't mind a few extra music acts using the front area.
Getting Started (Peter)
Ah, you want to write music, but it just doesn't seem to be happening. Been there. Hell, am there. Let's consider some problems in turn.
Problems:
- Generally, writing one's first song is harder than writing the second, and the second harder than the third.
- Writing lyrics leads to odious juvenalia-level poetry accidents. This is discouraging.
- No real carrot or stick to get you to write
- Giant ego implosions: "What right do I have to write music?"; "Who the hell would want to listen to this crap?"; etc.
If these are your only hindrances, then all you need to do is become a more confident and assiduous person.
But for me, becoming more confident and assiduous is about as likely as becoming taller and made entirely of spoons, so I'm thinking of ways to fix the symptom, not the problem.
Possible Solutions:
- Write music for sketches.
- So you're not saying, "ooo, look at me, I wrote this brilliant song." Instead, you're saying, "hey, we needed a song at this point in the sketch, so I threw something together." Also, when you're writing music for a specific purpose, you're playing tennis with the net again -- having limitations (say, "we need a 2:32 song about puppies that sounds like an earnest folk song") can reduce the crippling agony of infinite choice, and be a bit more inspiring to the aspiring songwriter than, "I need to write some kind of song about something."
- Begin with instrumentals.
- This handily takes care of the "I absolutely hate to write lyrics" problem. Instead, you can just work your Yanni-like magic for a while, and get used to structuring music without the ego-bruising interference of trying to sing about a lost cat. (Although good songs about lost cats are possible -- c. f. "Murder Or a Heart Attack" by the Old 97's.)
- Form a writing group.
- Tricky, but possible. (Hey, it worked for
Sebadoh.) I'm thinking this would be the equivalent of a writing group for fiction writers. You meet on a regular basis, try to bring a piece to every session, and limit discussion of your groupies' work to constructive criticism. (But how to assuage the 'cringe factor?') - Do improvisational music whenever possible
- The ultimate deadline. This helped me tremendously, both to prove I could come up with something, and to encourage me by showing me that I at least wouldn't do worse than what I came up with off the top of my head.
I've created a page with my current plan for jump-starting music writing, performing, and recording in the
Hideout community.
There's going to be two major components to music you put together on a computer -- MIDI, which is 'note information' entered into the computer and then translated into sounds, and audio, which you'd record to your computer through a microphone and play back.
MIDI Synthesis
MIDI is much easier to edit than audio data. It's a lot easier to change tempo, or pitch, or add or delete individual notes in MIDI than with audio. It's like the difference between editing a paragraph of text and editing a .wav file of somebody reading that text.
It's also incredibly convenient for creating good or good-enough versions of all the instruments you don't have at hand -- e. g., a giant cathedral organ.
MIDI entry is typically done with a piano keyboard, with maybe a wheel for pitch bends. A basic 30-key MIDI sequencer can be had for $100 or so. I use a properly weighted 88-key
Studiologic keyboard, which I'm quite happy with.
Now, usually MIDI sequencing is built in to the sequencer that you're using. But the synthesis -- translating the MIDI playback into real noise -- is accomplished by specialized hardware or software. Many musicians pipe their MIDI output to a dedicated keyboard or sound module, and send the audio back into the mixer. This is very effective... and very expensive. I will limit myself to options that stay inside your computer -- mostly software samplers.
Some options for MIDI synthesis on your computer:
- First off, if you have a Sound Blaster Live! card, it will use !SoundFonts
-- there is a list of free !SoundFonts
here
Nemesys Music puts out a product named "
Gigastudio." Its price depends on how many notes you want out of it -- from $80 for 32 simultaneous notes to $560 for 160 simultaneous notes. There are some sample mp3's
here. This one seems to have the most positive reviews among the sound synths.
SampleTank is another option, in the mid-$200's.- Emusic has the
EXS-24, which retails for $250. The
EXS-24 Sample Player retails for $150, but doesn't let you record your own samples. - Steinberg sells the
Halion for $300.
Audio Recording
(Peter): I've dabbled with using my computer for audio recording.
Here's the bare minimum that you'd need:
- A middle-grade PC ($1,000)
Software
n-Track Studio is free, and generally well-liked.
A microphone
- The
Shure-SM58 ($80) is a good general-pupose mic.
- The
A means of amplifying the mic signal
- A small mixer can be handy for this, such as the
Behringer Eurorack ($70).
- A small mixer can be handy for this, such as the
Headphones ($50-$80)
- For listening to what you record on your computer. A good pair of headphones goes a long way. Even a bad pair of headphones goes a long way.
Now you can record audio tracks.
You also have quite a bit of power in editing the results. (Much more so than if you had, say, a 4-track recorder.)
Distributing the music afterwards requires nothing more than an internet connection.
If you want more power, you have several options:
Better software
- Cubasis ($80) and Digital Orchestrator ($60) are some cheap programs that add in intuitive MIDI interfaces -- handy for adding drum tracks or piano.
Better sound card ( $200?)
- This is largely a matter of improving the signal-to-noise of your recording 1
and allowing you to record multiple tracks simultaneously. - The biggest gain you get is from moving the analog-to-digital (A/D) converters out into a 'breakout box.' The middle of your computer is an electrically noisy environment, so this bit of hardware does some good.
- This is largely a matter of improving the signal-to-noise of your recording 1
Better computer
Now you have: better S/N ratio; multi-track capability; easy MIDI recording/programming.
IMHO, at this point, you have everything you need.
"But Peter, I am made of money!! How can I spend even more on this?!"
Even better software
- Cakewalk ($350) and Cubase ($350) are common high-end music editors. They have more features than you will ever need.
Even better sound interface -- e. g. the
Layla 24 ($700)- Again, even more simultaneous tracks, even better signal-to-noise
- Some of these conveniently incorporate pre-amps into the breakout box, as with the
Aardvark Direct Pro ($500)
Better recording equipment
- At this price point, consider buying higher-quality microphones -- or multiple microphones for specialized purposes
- A larger mixer permits more simultaneous preamplified tracks
- A device like the
POD 6 ($300) allows you to simulate a variety of electric guitars and pedals without annoying the neighbors. (I like it a lot. My brother thinks it 'sounds like crap.' YMMV.) - Better wiring reduces noise still further.
Near-field monitors ($200 - $1,000+ -- i. e., 'How much are you willing to pay?')
- From
homerecording.com: "The purpose of good mixing monitors is not for them to sound good or to make your music sound good. It's so you can hear what your music really sounds like, so you can make it sound good!"
- From
Now you have: even better S/N ratio; more micromanagerial options for 'shaping the sound'; an easier time improving the sound during the final mixdown (with the monitors).
"No! More money!!! MORE MONEY!!!"
Build a sound-proof room
- Turn a room into your 'home studio'
- Use sound-proofing foam, or just nail egg cartons to the wall.
- Split the room up with a wall that has a big window -- make one half the 'control room.'
More expensive mics
- You can always buy more expensive mics.
More expensive amps
- You can always buy more expensive amps.
More guitars
- You can always buy more guitars.
Now you just need to move the whole thing underground, get a Persian cat, and see if Mr. Bond can get past your perimeter of cloned attack ferrets.
All of this is just improvements. Better sound. Easier editing.
Frosting, basically.
Good music transcends cheap production.
Good production can't save cheap music.
For more information, the
Home Recording Page is an excellent resource for the home recording enthusiast, as is
about.com.
The
New York Times also has an interesting article about DIY recording.
Multimedian has guides, reviews, and all sorts of useful goodies for the would-be computer-music-tinkerer.
Procedure
So what do you actually do when you sit down to write a song?
I don't have the answers, but we need to start somewhere, so here's what I've figured out so far.
All of this is, of course, IMHO, and suggestions and emendations are more than welcome.
1. For the love of God, don't write with a conscious agenda.
This seems to be the best way to avoid pained, teen-poetess juvenalia.
Also, frankly, trying to write a song about some arbitrary theme is not inspiring, and it turns writing the piece into work. Once it stops being fun -- or at least fulfilling -- the song will go limp and die.
There are better inspirations for a song. A snippet of melody. 3
A title. A particular amp setting that makes the guitar sound like an animal being tortured to death. All of these are far, far better inspirations for a song than the dreaded, "I want to write a song about <blah>."
2. Get the lyrics out of the way.
Remember: nobody really cares what the lyrics are.
Has R. E. M. taught us nothing?!
Just scribble out some words in the appropriate rhythm, melody and (if you're so inclined) topic, keeping in mind that it's impossible to be too obvious or too repetitive. Don't let this step bog you down in self-consciousness or the song will die and you'll wander off and do something important, like wash the car or clip your toenails.
If you really want gems of poetic diction, I think you have to go with the algorithm of: 1) slave for hours over the complete lyrics; 2) pick out the two or three words or phrases that work, throwing the rest away; 3) goto 1, starting with the tidbits from 2. Eventually you accumulate a decent set of lyrics that nobody will pay any attention to.
3. Write it out in MIDI.
It's time-consuming, but I find it very helpful to write out the entire song in MIDI 4
. This lets me listen to the whole thing on the computer.
It also forces you to address all the aspects of the song that you might have ignored while scribbling chords and words on the back of a napkin -- what exactly is the vocal melody during the verses? Is there a bass turnaround before the second chorus? Are the electric guitar's chords particularly staccato? You have to put in the detail work.
4. Replace MIDI tracks with digital audio tracks.
Then I put the MIDI track into
n-track and start recording proper audio for things that MIDI really can't handle (voice, guitars, et cetera). Because I suck as a session player, it really helps me to have a MIDI track specifying exactly what to play, and a bunch of other MIDI tracks telling me what the rest of the song will sound like (roughly).
5. Inflict results on friends and family.
Dial-a-Song
(I don't know what to put here. I just know that we need a "Dial-a-Song" section.)
Footnotes
1
Sound improves asymptotically as you spend more and more money. Sooner than you might think, you hit a wall where the improvements you're making to the sound are obliterated by transforming to a 128kbps mp3.
2
Again, you can quickly get beyond the bit depth of a CD (16-bit). At that point, the improvement you get from higher bit depth is just a fraction of that margin of what you can distinguish between the CD and the original sound. Apparently it is advantageous to edit at a higher bit depth and mix down to 16-bit. But then again these are the same people who say that putting a green marker line on the edge of a CD makes it sound 'brighter.'
3
As with any form of writing, it helps to always have a pencil and notepad handy, so that you can write down these little bits of inspiration that eventually accrete together to form songs.
4
I use Voyetra's
Digital Orchestrator for this, mainly because it's cheap, I'm familiar with it, and it's not nearly as headache-inducing as
n-track for MIDI sequencing.
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